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    Elemental reaction

    HR Elemental Reactions They are activated by applying certain combinations of elemental effects on a target (monster or player). Elemental effects last between 9 and 12 seconds, depending on what applied them. They are also removed by Elemental Reactions, although an effect can last after a reaction depending on what ability you applied it and what reaction took place. Reactions have no cooldowns, but abilities have internal cooldowns before their elemental effect can be reapplied.


    Elemental Reactions have the following effects:


    Name Reaction Effect
    Burn Elemental reaction + Elemental reaction Deals Pyro damage every so often.
    Electrocharged Elemental reaction + Elemental reaction Deals Electro damage every so often.
    Overload Elemental reaction + Elemental reaction Deals explosive Pyro damage over an area.
    Freezing Elemental reaction + Elemental reaction Freeze the target.
    Melted Elemental reaction + Elemental reaction The attack will deal double the usual damage if Pyro is activating the element, or 1.5 the usual damage if Cryo is the one activating it.
    Superconductor Elemental reaction + Elemental reaction Deals Cryo damage over an area and reduces the target's defense.
    Vaporization Elemental reaction + Elemental reaction The attack will deal double the usual damage if Hydro is activating the element, or 1.5 the usual damage if Pyro is the one activating it.
    Crystallization Elemental reaction + Elemental reaction Elemental reaction Elemental reaction Elemental reaction It absorbs some of the target's elemental energy and drops a crystal that grants the character an elemental shield if they touch the crystal. The shield absorbs all types of damage, but is more effective against the element of the shield than with the other types of damage.
    Whirlwind Elemental reaction + Elemental reaction Elemental reaction Elemental reaction Elemental reaction Deals bonus elemental damage and spreads the effect to nearby enemies or objects.

    Elemental Reaction damage can be increased by the Elemental Mastery of the character causing the reaction. The game interface shows the Damage Bonus provided by the character's current Elemental Mastery. This bonus will be applied in different ways, depending on the type of reaction.



    Notable sources for Elemental Mastery include:

    • The bonus of the Instructor artifact 4-piece set, which grants Elemental Mastery +120 to the team when the character with the set equipped causes an Elemental Reaction.
    • Each filtering bag Passive talents Sucrose (Catalyst Conversion, Mollis Favonius) can provide Elemental Mastery to other team members.
    • Some characters, such as Lisa, Xiangling, and Kaedehara Kazuha, gain Elemental Mastery as a specialized stat from their second character promotion.

    Summary

    Transformative reactions

    • Transformative reactions include Overload, Ice breaker, Electrocharged, Superconducting and Whirlwind.
    • These reactions have a base damage determined by the level of the character that triggers the reaction.
    • This base damage is then multiplied by a percentage determined by the character's Elemental Mastery. The percentage can be viewed in-game in the Details section of the Attributes page.
    • The damage of these reactions cannot be Critics and it's level-based only, which means ATK, CRIT Prob, and CRIT Damage have no impact. However, the damage is affected by the target's Elemental RES.
    • Since Superconductor has the lowest base damage, the other reactions can be expressed in multiplicative terms of Superconductor base damage. For Superconductor, Whirlwind, Electrocharged, Icebreaker, and Overload, these values ​​are approximately 1: 1.2: 2.4: 3: 4 respectively. So you can say, for example, that Overcharge's base damage is roughly 4 times Superconductor's base damage (all other factors are equal).
    • The reaction damage will be an additional instance of damage on top of the ability damage, making it difficult to discern due to overlapping damage values.

    Amplifying reactions

    • Amplifying reactions include Vaporization and Melt.
    • Unlike transforming reactions, Melt and Vaporization replace the damage of the attacks that triggered them.
    • These reactions multiply the damage of existing attacks by x1.5 or x2, depending on which element triggers the reaction.
    • Damage from these reactions can be Critical and considers the target's Elemental RES.
    • The damage is multiplied again by a percentage determined by the character's Elemental Mastery. The percentage can be viewed in-game in the Details section of the Attributes page.
    • The bonus percentage for Vaporization and Melt is roughly half that of Overcharge, Superconducting, Electrocharged, Icebreaker, and Whirlwind, although the damage that is multiplied can be much higher than the base damage of the other reactions.
    • The x1.5 reactions will tend to preserve the initial element for multiple impacts, while the x2 reactions will tend to immediately remove the initial element.

    Order of application

    If an amount of damage results from an Elemental Reaction, its damage increases with the level of the character applying the last element, as well as its Elemental Mastery, and is reduced by the enemy's Elemental RES. The trigger element will display to the left of the reaction animation over the enemy's head, while the base element will display to the right.



    In the event that Whirlwind spreads an item at a Slime (for example, a Pyro-infused Whirlwind reaction that hits an Electro Slime), the resulting damage is increased based on the level and Elemental Mastery of the Slime, not the Anemo character, though the Whirlwind damage itself gets its character scale.

    Elemental Resonance

    Some resonances have special effects when an Elemental Reaction is triggered.

    Electro Resonance: Superconducting, Overcharge and Electrocharged will generate an elemental particle.

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